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Tusker Crazinski
Delta vane Corp. Mordus Angels
40
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Posted - 2015.03.13 02:23:53 -
[1] - Quote
or buff their application bud add a minimum "arming" distance.
missiles do suck, but that it for a goddamn reason. |

Tusker Crazinski
Delta vane Corp. Mordus Angels
40
|
Posted - 2015.03.13 06:56:30 -
[2] - Quote
Arthur Aihaken wrote:Tusker Crazinski wrote:or buff their application bud add a minimum "arming" distance. Which would just make them useless at point-blank range.
Hmm why should a weapon system have an effective range of 0-200km?
Drones can at least be shot, missiles just hit. until that is fixed they should simply remain bad. |

Tusker Crazinski
Delta vane Corp. Mordus Angels
41
|
Posted - 2015.03.13 13:00:45 -
[3] - Quote
Arthur Aihaken wrote:Tusker Crazinski wrote:Hmm why should a weapon system have an effective range of 0-200km? Drones can at least be shot, missiles just hit. until that is fixed they should simply remain bad. I'm not necessarily suggesting that they should; but having a minimum "arm" range would be counterproductive.
umm that's how they work now, their effective range is 0 to maximum. they're simply not very effective. Right now the weapon system requires no execution on the pilots side, and damage is only mitigated by going as fast as possible in literally any direction. Guns are simply much more complicated on both the sending and receiving side.
while I'd prefer missiles be completely overhauled, where relative velocity effects damage and missiles have acceleration values and delta V budgets, apparently this would lead to some serious lag issues.
having a minimum arming distance would at least require long range missile boat s require some form of range control.
Quote:I wondered when someone would start spouting the misleading rubbish of "missiles always hit". I find it's inevitably the mark of someone clueless who's never used them and so far that's never been wrong.
I'll try and keep it in simple words: Missiles always hit - true. Missiles always work when they do - false.
Yeah if you lob a missile at a smaller/faster target, yes it will always hit if going fast enough, but it'll do so little damage it may as well have missed. So yeah, "missiles always hit" as justification for half of them being worthless crap is a joke of an argument and the mark of a clueless newbie.
cute argument by ad hominem, and yes it is. |

Tusker Crazinski
Delta vane Corp. Mordus Angels
41
|
Posted - 2015.03.14 01:47:16 -
[4] - Quote
Arthur Aihaken wrote:Tusker Crazinski wrote:umm that's how they work now, their effective range is 0 to maximum. they're simply not very effective. Right now the weapon system requires no execution on the pilots side, and damage is only mitigated by going as fast as possible in literally any direction. Guns are simply much more complicated on both the sending and receiving side. Actually, against large missiles small ships can mitigate most of the damage just by virtue of their size.
exactly, most damage is mitigated by what you do on grid while missile damage is simply mitigated by what you are on grid. simply bad game design.
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